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WebglRenderPipeline
Class WebglRenderPipeline
Index
Constructors
constructor
Properties
program
Methods
init
set
Uniform
Float
set
Uniform
Int
set
Uniform
Matrix2
set
Uniform
Matrix2x3
set
Uniform
Matrix3
set
Uniform
Matrix3x4
set
Uniform
Matrix4
set
Uniform
Uint
set
Uniform
Vector2
set
Uniform
Vector3
set
Uniform
Vector4
Constructors
constructor
new
WebglRenderPipeline
(
program
:
WebGLProgram
)
:
WebglRenderPipeline
Parameters
program
:
WebGLProgram
Returns
WebglRenderPipeline
Properties
Readonly
program
program
:
WebGLProgram
Methods
init
init
(
gl
:
WebGL2RenderingContext
,
ubos
:
UBOCache
)
:
void
Parameters
gl
:
WebGL2RenderingContext
ubos
:
UBOCache
Returns
void
Throws
set
Uniform
Float
setUniformFloat
(
gl
:
WebGL2RenderingContext
,
name
:
string
,
value
:
number
)
:
void
Parameters
gl
:
WebGL2RenderingContext
name
:
string
value
:
number
Returns
void
set
Uniform
Int
setUniformInt
(
gl
:
WebGL2RenderingContext
,
name
:
string
,
value
:
number
)
:
void
Parameters
gl
:
WebGL2RenderingContext
name
:
string
value
:
number
Returns
void
set
Uniform
Matrix2
setUniformMatrix2
(
gl
:
WebGL2RenderingContext
,
name
:
string
,
value
:
Matrix2
,
)
:
void
Parameters
gl
:
WebGL2RenderingContext
name
:
string
value
:
Matrix2
Returns
void
set
Uniform
Matrix2x3
setUniformMatrix2x3
(
gl
:
WebGL2RenderingContext
,
name
:
string
,
value
:
Affine2
,
)
:
void
Parameters
gl
:
WebGL2RenderingContext
name
:
string
value
:
Affine2
Returns
void
set
Uniform
Matrix3
setUniformMatrix3
(
gl
:
WebGL2RenderingContext
,
name
:
string
,
value
:
Matrix3
,
)
:
void
Parameters
gl
:
WebGL2RenderingContext
name
:
string
value
:
Matrix3
Returns
void
set
Uniform
Matrix3x4
setUniformMatrix3x4
(
gl
:
WebGL2RenderingContext
,
name
:
string
,
value
:
Affine3
,
)
:
void
Parameters
gl
:
WebGL2RenderingContext
name
:
string
value
:
Affine3
Returns
void
set
Uniform
Matrix4
setUniformMatrix4
(
gl
:
WebGL2RenderingContext
,
name
:
string
,
value
:
Matrix4
,
)
:
void
Parameters
gl
:
WebGL2RenderingContext
name
:
string
value
:
Matrix4
Returns
void
set
Uniform
Uint
setUniformUint
(
gl
:
WebGL2RenderingContext
,
name
:
string
,
value
:
number
)
:
void
Parameters
gl
:
WebGL2RenderingContext
name
:
string
value
:
number
Returns
void
set
Uniform
Vector2
setUniformVector2
(
gl
:
WebGL2RenderingContext
,
name
:
string
,
value
:
Vector2
,
)
:
void
Parameters
gl
:
WebGL2RenderingContext
name
:
string
value
:
Vector2
Returns
void
set
Uniform
Vector3
setUniformVector3
(
gl
:
WebGL2RenderingContext
,
name
:
string
,
value
:
Vector3
,
)
:
void
Parameters
gl
:
WebGL2RenderingContext
name
:
string
value
:
Vector3
Returns
void
set
Uniform
Vector4
setUniformVector4
(
gl
:
WebGL2RenderingContext
,
name
:
string
,
value
:
Vector4
,
)
:
void
Parameters
gl
:
WebGL2RenderingContext
name
:
string
value
:
Vector4
Returns
void
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Constructors
constructor
Properties
program
Methods
init
set
Uniform
Float
set
Uniform
Int
set
Uniform
Matrix2
set
Uniform
Matrix2x3
set
Uniform
Matrix3
set
Uniform
Matrix3x4
set
Uniform
Matrix4
set
Uniform
Uint
set
Uniform
Vector2
set
Uniform
Vector3
set
Uniform
Vector4
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