wima
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    Variable basicMaterial3DFragmentConst

    basicMaterial3DFragment: "#version 300 es\n#pragma vscode_glsllint_stage: frag\nprecision mediump float;\n\nuniform BasicMaterial {\n vec4 color;\n} material;\n\nout vec4 output_color;\n\nvoid main(){\n vec4 base_color = material.color;\n \n output_color = vec4(base_color.rgb,1.0);\n}\n" = ...