Variable basicMaterial3DVertexConst
basicMaterial3DVertex: "#version 300 es\n#pragma vscode_glsllint_stage: vert\nprecision mediump float;\n\nin vec3 position3d;\n\nuniform Camera {\n mat4 view;\n mat4 projection;\n} camera;\nuniform mat4 model;\n\nvoid main(){\n gl_Position = camera.projection * camera.view * model * vec4(position3d,1.0);\n}\n" = ...