wima
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    Variable basicVertexConst

    basicVertex: "#version 300 es\n#pragma vscode_glsllint_stage: vert\nprecision mediump float;\n\nin vec3 position3d;\nin vec3 normal3d;\nin vec2 uv;\nin vec4 color;\n\nuniform Camera {\n mat4 view;\n mat4 projection;\n} camera;\nuniform mat3x4 model;\n\nout vec2 v_uv;\nout vec4 v_color;\n\nvoid main(){\n gl_Position = camera.projection * camera.view * transpose(mat4(model)) * vec4(position3d,1.0);\n v_uv = uv;\n v_color = color;\n}\n" = ...